Affect and Usage Choices in Simulation Problem-Solving Environments

نویسندگان

  • Ma. Mercedes T. Rodrigo
  • Ryan Shaun Joazeiro de Baker
  • Maria Carminda V. Lagud
  • Sheryl Ann L. Lim
  • Alexis F. Macapanpan
  • Sheila A. M. S. Pascua
  • Jerry Q. Santillano
  • Leima R. S. Sevilla
  • Jessica O. Sugay
  • Sinath Tep
  • Norma J. B. Viehland
چکیده

We investigate the relationship between a student’s affect and how he or she chooses to use a simulation problem-solving environment, using quantitative field observations. Within the environment studied, many students were observed gaming the system (cf. Baker et al, 2004), while few students engaged in off-task behavior. We analyze which affective states co-occur with gaming the system, and which affective states precede gaming behavior. Boredom and confusion appear both to precede gaming behavior and to cooccur with gaming behavior; delight and flow are negatively associated with gaming behavior.

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تاریخ انتشار 2007